![]() The seat of the county rests in Okadia, near the border with Wyllareth. An ancient paved highway known by some as the Old Argonath Road runs from the only entry point into Ar to the kingdom’s capital, Shiell, passing through the eastern town of Imaroth. ![]() Except for monster-infested hills along the Fris River, Orzafeth is essentially a great plain stretching about 100 miles north-south and 230 miles east-west. The shallow and muddy Baalti slowly meanders across its mid-section. Lay of the Land: The county spreads east to west between the Fris and Malfati Rivers. Despite a high military presence and repressive laws, Orzafeth remains a treacherous place to live. Save for the mountains themselves, Orzafeth is the next most dangerous place in the realm, with unexplained phenomena, poisonous flora cropping up unexpectedly, and bestial incursions spawning from unseen gates. The old monarchy having vanished during the self-immolation, Sundsvall appointed a family to administrate the new county, now a dominion of the Kingdom of Greater Frisland. Since then, the capital city’s twisted ruins have remained cursed and prone to permanent emanations of chaos. Besieged in their capital city, the last Orzafethians self-destructed during a lurid ritual, their souls departing to feed their outer world patrons. The Outer Being worshipers were defeated at great cost. Horrors summoned by the shamans defeated the crusaders, which compelled Emperor Alphas III to intervene. Emanations of chaos engulfed the old kingdom and spilled over into the neighboring realms, prompting them to go on a crusade. It succeeded, but it also led the population to become followers of the Outer Beings. ![]() The original monarchy had accepted mountain tribes and their shamans in its realm in a bid to improve land fertility. History: The County of Orzafeth once was a kingdom allied with the Ogam.
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